The Hunters Guild
Barbaric Resilience [Capstone]
Prerequisite: Barbarian level 6th
Benefit: You gain DR 1/-
Bardic Inspiration [Capstone]
Prerequisite: Bard level 6th
Benefit: The bonus granted by your inspire courage ability increases to +2.
Excelling Flurry [Capstone]
Prerequisites: Monk level 6th.
Benefit: You use Flurry of Blows with no penalty to your attack bonus. In addition, you qualify for feats that a Monk may take as 6th level bonus feats.
Prerequisite: Character Level 6th
Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot for that class at any one level you can already cast.
Prerequisite: Character Level 6th
Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell known from that class’s spell list at any level you can cast.
Extra Domain Access [Capstone]
Prerequisites: Wis 18 +, Cleric level 6, Knowledge (religion) 9 ranks, Extra Domain Power, Skill Focus: Knowledge (religion)
Benefit: You gain access to the domain spell list of one additional domain associated with your deity. This domain must be the same one as that chosen for the Extra Domain Power feat. You may only take this feat once.
Extra Domain Power [Capstone]
Prerequisites: Wis 18 +, Cleric level 6, Knowledge (religion) 9 ranks, Skill Focus: Knowledge (religion)
Benefit: You gain the domain power of one additional domain associated with your deity. You may only take this feat once.
Holy Strikes [Capstone]
Prerequisite: Paladin level 6th.
Benefit: Your melee attacks are considered good for the purpose of overcoming damage reduction.
Improved Extra Invocation [Capstone]
Prerequisites: Extra Invocation
Benefit: You gain a new invocation of the best type you can cast.
Special: You may take this feat multiple times, but not more times than you have taken Extra Invocation.
Prerequisites: Ability to cast spells.
Benefit: Treat your key casting ability score as though it were four higher for the purpose of bonus spells. This applies to only a single class that you choose when you take this feat.
Special: You can take this feat multiple times. It stacks with itself.
Martial Veteran [Capstone]
Prerequisites: Fighter level 6th.
Benefit: You may select feats with a requirement of up to fighter level 8, and with a Base Attack Bonus requirement of up to +8.
Special: A fighter may select Martial Veteran as one of his bonus feats.
Mighty Wild Shape [Capstone]
Prerequisite: Druid level 6
Benefit: Choose 1 Large animal. You can wild shape into that animal, subject to all normal wild shape restrictions other than size.
Open Minded [General]
You are naturally able to reroute your memory, mind, and skill expertise.
Benefit: You immediately gain an extra 5 skill points. You spend these skill points as normal. If you spend them on cross-class skills they count as ½ ranks. You cannot exceed the normal maximum ranks for your level in any skill.
Special: You can gain this feat multiple times. Each time, you immediately gain another 5 skill points.
Roguish Ability [Capstone]
Prerequisite: Rogue level 6th.
Benefit: You learn one rogue special ability.
Skill Beyond Your Years
Prerequisites: Character Level 6th
Benefit: Choose a skill that is a class skill for you. Your maximum ranks in that skill increases from Character Level plus 3 to Character Level plus 6.
Step of the Wild Lands [Capstone]
Prerequisites: Ranger level 6th
Benefit: You gain the Woodland Stride and Swift Tracking class abilities.
Prerequisite: Metamagic feats (see below), Caster Level 6th
Benefit: When you take this feat, select a metamagic feat you possess. Once per day, you may apply this metamagic feat to a spell you cast with no adjustment to the level of the spell cast and no increase in casting time.
Special: You must have a number of Swift metamagic feats equal to the level increase of your chosen metamagic, minus one, to take this feat. For example, Empower Spell, which boosts the level of a spell by 2, has a prerequisite of 1 Swift feat. Split Ray, which has an increase of 1, would have no prerequisites. This feat may be taken multiple times.
Improved Skill Focus
Prerequisite: Skill Focus in the skill in question:
Benefit: Take any one skill you have the skill focus feat in. Your effective rank is considered 2 points higher for determining if you qualify for a feat. In addition, you may decide to re-roll any check made with the skill. You must take the re-roll result, even if it is worse.
Greater Skill Focus
Prerequisite: Improved Skill Focus in the skill in question
Benefit: Take any one skill you have the Improved Skill Focus feat in. Your effective rank is considered 2 points higher for determining if you qualify for a feat (this benefit stacks with Improved Skill Focus). In addition, you may always choose to re-roll the skill and take the higher result.
Improved Skill Mastery
Prerequisite: Skill Mastery
Benefit: Choose a number of skills equal to 3 + your Int Modifier in which you have the Skill Mastery for. You may now take 15 on the skill, which works identically as taking 10, except that your result is 5 points higher.
Greater Skill Mastery
Prerequisite: Improved Skill Mastery
Benefit: Choose a number of skills equal to 3 + your Int Modifier in which you have the Skill Mastery feat. When taking 20, you require only half the usual time.
Ability Training (General)
You spend time honing one of your Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma.
Benefit: Choose one Ability; This ability gains a permanent +1.
Special: You can gain this feat multiple times, its effects can stack 3 times per ability.